![]() Drive-by: Earned by killing 50 opposing players as a passenger in a vehicle. Detective: Earned by successfully completing 100 Missions. Dangerous Individual: Earned by spending an hour total at prestige 5. Criminal Mastermind: Earned by successfully completing 100 Missions. Cold-blooded: Earned by killing a player who is notoriety 5 from behind. Cherry Ride: Earned by succesfully delivering 50 vehicles in pristine condition. CarBoom!: Earned by killing an opponent in a vehicle with a grenade. CarBeque: Earned by destroying a 100 vehicles while the driver is at the wheel. Car Thief: Earned by stealing and delivering 1000 vehicles. Busted: Earned by arresting a player who is on a kill streak. Bounty Hunter: Earned by arresting/killing 5 criminals who are notoriety 5. ![]() ![]() Boom goes the Dynamite!: Earned by killing an entire enemy group by destroying a vehicle. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats.īackstabber: Earned by killing 25 enemies from behind. Got any questions? Want to chat with other players? Then discuss this article in our Forums! You can also follow us on Twitter and Facebook.Successfully complete the indicated task to unlock the corresponding achievement. I'll be collecting notes from the devs over the weekend, and I'll post the timeline and focus of our next update soon. I realize this will also penalize some of the honest players who were banned unfairly, but it's the only way I can see to make sure we don't flood the game with accounts that have unfair advantages. After some consideration, I have decided that all unbanned accounts will be stripped of the following: This is unavoidable, even though we know those accounts abused the system and their opponents to their own personal gain. The community has been very vocal about the fact that we will be unbanning known cheaters. If you didn't get unbanned, you are welcome to send in a support ticket, but it will take some time for us to address these, so please be patient with us. For most players, you should be able to log in on Friday and access these older accounts. As of this release, we will be unbanning a significant of those players because it's impossible for me to tell who cheated and who didn't. In my Q&A I mentioned that I had done a lot of research into many of the FairFight bans, and due to a number of factors, I found many permanent bans that were either blatantly incorrect or too subjective for my comfort level. Our initial implementation should handle a majority of situations, but you can expect that we will continue tweaking this until we're happy with the results. Our new client-side anti-cheat is the biggest addition in this update. This is the first big step in rebuilding this game as a fun, safe environment to play. One of our players provided these links to track the exact time in your timezone: Server going down: We expect to lock servers at 4am Pacific / 11am UTC, and there will be 6 hours of downtime for patching and testing. ![]() Just to set expectations there is one major outstanding bug, so I'm not 100% positive this will be ready, but with a little testing we should be ready to go. We're coming up on nearly 30 days, and I am excited to announce that we will be releasing our first patch.
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